How to Make Concept Art Lava in Adobe Photoshop
Artists draw inspiration from everywhere, and when working in concept art, generating new ideas and designs is constantly needed. Creating props for an universe is one of the most cute still sometimes less appreciated types of concept art. Annihilation can exist a prop, from a legendary weapon, a sacred item to a kitchen utensil or a vehicle. Even nature elements or whole buildings need to be conceptualized to fully fit on the world nosotros are creating or to be of purpose to the characters.
We've created this gallery with the idea of bringing inspiration to young man artists and to become to know the magic behind the creation of props in concept fine art.
From fantastical to very realistic or even futuristic props, here you'll be able to come across some amazing examples from professionals in the media and hopefully find some inspiration for your own work.
Prop Concept Fine art: Weapons
Blood Weapons — Selin Aydin
Here we tin see how he creative person play with shapes and colors to show us the concept of weapons with blood related transformation capabilities, an exploration office of her personal projection called "Iron"
Weapon Set: Haunted — Jenny Brozek
These weapons are a great example of concept integration, the colors, the shapes and multiple elements make these props unique and recognizable, the weapons come to life not because of the amount of details merely because of the dynamism and personality the artist gave them.
Defiance Weapons — Satoshi Arakawa
Nosotros've chosen this piece because also the fantabulous blueprint and characterization, here we can appreciate the multiple ideas behind a single nugget. Arakawa'south work is impeccable and nosotros can learn a lot but by looking at the elements that adapt to this prop.
Haven Weapon Concepts — Laura Onderwater
Going with a more than futuristic approach, these designs set an aesthetic for the earth the artist created. With a sharp painterly style the artist make the states imagine the possible scenarios and uses this weapons might take.
Prop Concept Fine art: Buildings
Building Concepts — Klaudia Bezak
In this slice we tin appreciate the exploration that the artist fabricated for several rural and primitive buildings, suited for a post apocalyptic universe. The muted colors in contrast with the dejection and carmine tones and the strong shapes make the designs pop and work wonderfully for the characters.
Rage Building — Sparth
Following the mail service apocalyptic and dystopian vibes, here nosotros have stunning artwork from Sparth, where with a rough brush technique, amazing composition the bulletin is clearly communicated. Cracking exploration of buildings and scenery from the art director of HALO.
Concept Thumbnail — LĂȘ Long
Here nosotros can appreciate the exploration of shape and design using monochromatic contrast and composition, the creative person transmits the message of future, scientific discipline fiction and infinite but with the use of dynamic shapes and clean volumes.
R351D3NC3 — Bodgan Tufecciu
Hither we can meet the use of shapes, colors and textures that bring to life the amazing concept of a futuristic armed services residence. The natural elements alloy together in each concept only adding to the thought of discipline and arrangement.
Prop Concept Art: Vehicles
Space Vehicles — Sparth
In this piece nosotros tin can appreciate the pattern and exploration of a infinite vehicle, by playing with shapes and hues of blue the creative person shows the states two ideas that serve similar purposes but with very dissimilar approaches. Another corking slice of Halo's art director personal work.
Project Awning – Atomhawk
The execution of this concept is quite impressive, non only because of the strong visuals and shape language just because of the thought process and exploration behind the idea of a submersible vehicle that is also a critical detail for the game "Project Canopy".
Mortal Engines Vehicle Exploration – Remi Dubois
Following the steampunk vibes here we accept some concepts for the picture Mortal Engines, where the vehicles were an essential part of the picture'southward plot. The amount of detail the artists included in these concepts is impressive but the shapes and colors are what speaks strongly about the possible apply and stories behind these designs.
Rise of the Badlands — Kris Thaler
Going now for a more military/post-apocalyptic vibe, these designs explore and show several concepts for the vehicles of a zombie setting, adding elements to show versatility and personality forth with the idea of possible scenarios and changes through time for each vehicle. Amazing work by Rmory studios and Kris Thaler.
Prop Concept Art: Avails
Oxygen Pump — Tanya Shcer
This concept of an oxygen pump station is a cracking case of colour and dissimilarity use, we tin can run across on the left the early designs of this nugget. The cartoonish style mixed with hints of realism gives life to the asset and the extra elements further contribute to its story.
Fantasy Prop Blueprint — Richard Fleming
This cute design has passed many exploration stages where we can come across how the artist managed to unify multiple elements into one unmarried particular, the beautiful colors and the mix of different brush techniques contribute to the fantasy universe these props were created for.
Heat Tracker — Necipcan Karakus
Going for a more than mail service-apocalyptic vibe, here we have a heat tracker concept art, where we tin can encounter how the artists explore not only possibilities regarding design only high levels of interaction with the characters or players. The level of detail in the final return of the concept is impeccable,nosotros can for sure imagine the adventures this heat tracker had in the past.
Franke Table Design — Bikki Rajbhar
This intriguing yet cute piece plays with textures and colors to achieve the overused and repurposed look that the Franke project needed. The pieces of junk and wood seem to come alive, mixing the fantasy with hints of reality in an impressive way, and that is the verbal reason this piece is on our list.
Prop Concept Art: Nature
Plants concept — Davi VDB
The various nature components you see in this piece are creations for sa game that were marvelously executed by the artist Scher play a very important role not simply in setting the style of the game merely also in setting the mood, the different emotions we can perceive from each blueprint are what make them so appealing yet terrifying at the same fourth dimension.
Treasure Guardians — Yana Tosheva
In this piece nosotros can appreciate the design and color exploration that the artist made where it doesn't only involve nature but also fantasy elements to evangelize this not bad piece. The mixture between high dissimilarity and soft brush techniques gives this design a special charm that is but enhanced past the color option.
Conflicting Flora Concept — Igor Vitkovskiy
Drifting away from the fantasy setting, here we accept a peachy example of otherworldly nature exploration, where the artist using geometrical and organically shapes connected together to create the illusion of alien nature. The contrasting colors to what nosotros are used to in our reality accomplish the mission of taking the viewer to other planets and ecosystems.
Lava Tree — Sean Kwon
The combination of unlike elements from nature always has a special effect on the public. In this case the combination of burn, lava and nature perfectly merge together with the thorns and spiky leaves, but the lighting is what makes this piece and so visually appealing. A great example on the creation of nature props in concept art.
Source: https://www.artlex.com/blog/prop-concept-art/
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